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The Game

Confederate Volleyball Roblox

CVR: Retro

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Ownership

CertifiedEddyOwner
keirahelaDeveloper
HunterCouncil
curseCouncil
ArdmairCouncil
teeCouncil
Aaron5959Council

Creator

toast

@tuoasty

Designer & developer of CVRN.net.

Logo Design

by CH332Y (@slayden_dirksz)

Hero Banner Design

by nightmoon (@nightmoon_vb)

© 2026 CVRN · Confederate Volleyball Roblox Network

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BuildPhysicalTechnicalHeightEffect

Mythical

CannonPrecision Setter6'5"See more
CannonPhysical
  • Max power raised to 15.5
  • Lowers the Backrow Blitz bonus when combined
Precision SetterTechnical
  • Your hitters get green spikes off your sets from slightly lower contacts. As your Technical it also drops the no-hit window after your set to 0.175 s.
EnduranceCaptains Call5'9"See more
EndurancePhysical
  • Stamina regenerates twice as fast.
Captains CallTechnical
  • For 15 s your whole team, you included, gets +0.2 spike jump and twice as fast stamina regen. Teammates with 'lib' or 'ds' in their name also get +0.5 receive width and depth and 8% longer dives.
Solid FormStance5'5"+0.4 Rec HitboxSee more
Solid FormPhysical
  • Hard spikes and serves have to hit closer to the edge of your receive to break it.
StanceTechnical
  • Receive hitbox is 1.5 wider and 1.3 deeper.
ButtermanStance5'10"See more
ButtermanPhysical
  • Your dives travel 25% farther.
StanceTechnical
  • Receive hitbox is 1.5 wider and 1.3 deeper.
BounceSwiper6'7"+0.2 Jump PowerSee more
BouncePhysical
  • Every jump gets +0.8 speed, plus up to +0.8 more on spike jumps and +0.25 on block jumps the shorter you are. Does not stack with other jump traits.
SwiperTechnical
  • Lets you swipe: attack while leaning left or right at power 9 or lower, near the net and facing it, and you swipe the ball to that side instead of spiking.
CannonWiper6'10"See more
CannonPhysical
  • Max power raised to 15.5
  • Lowers the Backrow Blitz bonus when combined
WiperTechnical
  • Balls wiped or tooled off the opposing block keep a bit more of your spike speed.
BouncePrecision Setter6'2"Set Miss 0.125See more
BouncePhysical
  • Every jump gets +0.8 speed, plus up to +0.8 more on spike jumps and +0.25 on block jumps the shorter you are. Does not stack with other jump traits.
Precision SetterTechnical
  • Your hitters get green spikes off your sets from slightly lower contacts. As your Technical it also drops the no-hit window after your set to 0.175 s.
CannonUnbreakable6'10"See more
CannonPhysical
  • Max power raised to 15.5
  • Lowers the Backrow Blitz bonus when combined
UnbreakableTechnical
  • Spikes land lower on your block and are harder to tool, so more of them get knocked back instead of wiping or tooling off it.
WingspanGlider6'8"+1 Walk SpeedSee more
WingspanPhysical
  • Longer arms: attack and block hitboxes are 0.8 taller, the attack one also sits 0.4 higher, and receives reach 0.35 deeper. Green spikes also register from contacts 0.8 lower.
GliderTechnical
  • Your glide speed cap goes from 15 to 19.5 on spike and block jumps. As your Technical it also makes the glide 10% stronger.
CannonSwiper6'8"+1 Swiper PowerSee more
CannonPhysical
  • Max power raised to 15.5
  • Lowers the Backrow Blitz bonus when combined
SwiperTechnical
  • Lets you swipe: attack while leaning left or right at power 9 or lower, near the net and facing it, and you swipe the ball to that side instead of spiking.
RelentlessRollout6'0"+0.3 Sprint SpeedSee more
RelentlessPhysical
  • Receive hitbox is 1 wider and 1 deeper, but receiving a spike above power 8 costs 5 stamina.
RolloutTechnical
  • Dive hitbox is 1 bigger in width, height and depth.
AthleticCaptains Call6'1"BonusSee more
AthleticPhysical
  • +0.5 jump speed, faster sprint build-up, +1 stamina and a 0.05 s shorter spike windup. The jump part does not stack with other jump traits.
Captains CallTechnical
  • For 15 s your whole team, you included, gets +0.2 spike jump and twice as fast stamina regen. Teammates with 'lib' or 'ds' in their name also get +0.5 receive width and depth and 8% longer dives.
StanceBonus
  • Receive hitbox is 1.5 wider and 1.3 deeper.
Broad BlockerUnbreakable7'4"Green Block Jump 0.25See more
Broad BlockerPhysical
  • Increased block width by 0.55
  • Increased block height by 1
UnbreakableTechnical
  • Spikes land lower on your block and are harder to tool, so more of them get knocked back instead of wiping or tooling off it.

Epic

AthleticBullseye5'5" to 6'0"Setter Set Power 0.1See more
AthleticPhysical
  • +0.5 jump speed, faster sprint build-up, +1 stamina and a 0.05 s shorter spike windup. The jump part does not stack with other jump traits.
BullseyeTechnical
  • The no-hit window after your set drops to 0.175 s. As your Technical it also drops the window after your dump to 0.075 s.
BounceBlock Visionary5'5" to 6'3"+0.05 Tool ReachSee more
BouncePhysical
  • Every jump gets +0.8 speed, plus up to +0.8 more on spike jumps and +0.25 on block jumps the shorter you are. Does not stack with other jump traits.
Block VisionaryTechnical
  • Whenever an opponent goes up to block, their block flashes coloured contact bands for 1 s.
CannonFlexible Wrists6'6" to 6'10"Flex max power 15.7See more
CannonPhysical
  • Max power raised to 15.5
  • Lowers the Backrow Blitz bonus when combined
Flexible WristsTechnical
  • While on, spikes you hit without picking a spin get topspin and dip down faster. On by default; your ability key switches it.
EnduranceStance5'7" to 6'0"See more
EndurancePhysical
  • Stamina regenerates twice as fast.
StanceTechnical
  • Receive hitbox is 1.5 wider and 1.3 deeper.
Broad BlockerUnbreakable7'0" to 7'2"+0.3 Block SizeSee more
Broad BlockerPhysical
  • Increased block width by 0.55
  • Increased block height by 1
UnbreakableTechnical
  • Spikes land lower on your block and are harder to tool, so more of them get knocked back instead of wiping or tooling off it.
CannonSpin Control5'5" to 7'4"Serve Power 15.6See more
CannonPhysical
  • Max power raised to 15.5
  • Lowers the Backrow Blitz bonus when combined
Spin ControlTechnical
  • Spins you pick curve harder sideways (2.6 instead of 1.6) and drop a little more.
BounceGlider5'10" to 6'3"+0.35 Jump PowerSee more
BouncePhysical
  • Every jump gets +0.8 speed, plus up to +0.8 more on spike jumps and +0.25 on block jumps the shorter you are. Does not stack with other jump traits.
GliderTechnical
  • Your glide speed cap goes from 15 to 19.5 on spike and block jumps. As your Technical it also makes the glide 10% stronger.
CannonV Blocker6'5" to 6'8"Green Block Jump 0.5See more
CannonPhysical
  • Max power raised to 15.5
  • Lowers the Backrow Blitz bonus when combined
V BlockerTechnical
  • While on, your block is 1.75 wider, stays up 1.3 s instead of 1 s and uses the V pose, but you cannot angle it left or right. Off by default; your ability key switches it.
BounceFeint6'7" to 6'8"+1 Feint PowerSee more
BouncePhysical
  • Every jump gets +0.8 speed, plus up to +0.8 more on spike jumps and +0.25 on block jumps the shorter you are. Does not stack with other jump traits.
FeintTechnical
  • Lets you feint: a back-tilted attack at power 3 or lower is pushed down on contact and again a few times in flight, so it drops short.
AthleticControlled Receiver6'4" to 6'10"+0.2 Rec HitboxSee more
AthleticPhysical
  • +0.5 jump speed, faster sprint build-up, +1 stamina and a 0.05 s shorter spike windup. The jump part does not stack with other jump traits.
Controlled ReceiverTechnical
  • When a spike tools your receive, the ball gets pushed sideways less: at most 8.25 or 10 instead of 13.5, depending on which side of the court you're on.
ReactorUnbreakable6'11" to 7'4"See more
ReactorPhysical
  • Every block jump counts as a green charge with a flat +2.4 jump bonus, whenever you release.
UnbreakableTechnical
  • Spikes land lower on your block and are harder to tool, so more of them get knocked back instead of wiping or tooling off it.
ReactorV Blocker7'2" to 7'4"Green Block Jump 0.3See more
ReactorPhysical
  • Every block jump counts as a green charge with a flat +2.4 jump bonus, whenever you release.
V BlockerTechnical
  • While on, your block is 1.75 wider, stays up 1.3 s instead of 1 s and uses the V pose, but you cannot angle it left or right. Off by default; your ability key switches it.
WingspanPrecision Setter6'4" to 6'9"Setter Mode Jump 0.3See more
WingspanPhysical
  • Longer arms: attack and block hitboxes are 0.8 taller, the attack one also sits 0.4 higher, and receives reach 0.35 deeper. Green spikes also register from contacts 0.8 lower.
Precision SetterTechnical
  • Your hitters get green spikes off your sets from slightly lower contacts. As your Technical it also drops the no-hit window after your set to 0.175 s.
AthleticPrecision Setter6'11" to 7'4"+1 StaminaSee more
AthleticPhysical
  • +0.5 jump speed, faster sprint build-up, +1 stamina and a 0.05 s shorter spike windup. The jump part does not stack with other jump traits.
Precision SetterTechnical
  • Your hitters get green spikes off your sets from slightly lower contacts. As your Technical it also drops the no-hit window after your set to 0.175 s.
BounceFeint5'5" to 6'0"+0.5 Jump PowerSee more
BouncePhysical
  • Every jump gets +0.8 speed, plus up to +0.8 more on spike jumps and +0.25 on block jumps the shorter you are. Does not stack with other jump traits.
FeintTechnical
  • Lets you feint: a back-tilted attack at power 3 or lower is pushed down on contact and again a few times in flight, so it drops short.
CannonBlock Visionary6'5" to 6'10"+0.05 Tool ReachSee more
CannonPhysical
  • Max power raised to 15.5
  • Lowers the Backrow Blitz bonus when combined
Block VisionaryTechnical
  • Whenever an opponent goes up to block, their block flashes coloured contact bands for 1 s.
AthleticTool Maestro6'5" to 6'7"BonusSee more
AthleticPhysical
  • +0.5 jump speed, faster sprint build-up, +1 stamina and a 0.05 s shorter spike windup. The jump part does not stack with other jump traits.
Tool MaestroTechnical
  • Your spikes count as 0.1 further out on the opposing block, so you tool it more often.
Fast ApproachBonus
  • Spike windup is 0.025 s shorter and a block charge takes 0.45 s instead of 0.55 s.
HastyStance5'5" to 5'9"+0.5 Walk SpeedSee more
HastyPhysical
  • +2 walk speed and +4 sprint speed cap, and you can still walk when a broken receive throws you into a dive.
StanceTechnical
  • Receive hitbox is 1.5 wider and 1.3 deeper.
CannonWreckage7'0" to 7'4"Max power 15.6See more
CannonPhysical
  • Max power raised to 15.5
  • Lowers the Backrow Blitz bonus when combined
WreckageTechnical
  • Your spikes hit 0.1 higher on the opposing block, so more of them wipe off it.

Rare

MomentumArc Receiver5'7" to 6'0"BonusSee more
MomentumPhysical
  • You can keep sprinting on the ground while busy with an action, not only while standing idle.
Arc ReceiverTechnical
  • While on, your receives go up higher: rise 30 instead of 25, and 38 off hard spikes and serves. On by default; your ability key switches it.
SprinterBonus
  • Your sprint builds up speed faster. Does not stack with Athletic's sprint bonus.
Solid FormSolid FormBreathing ControlSwift Recovery5'5" to 6'2"See more
Solid FormPhysical
  • Hard spikes and serves have to hit closer to the edge of your receive to break it.
Breathing ControlTechnical
  • Stamina keeps regenerating while you move, at the slower tired rate, instead of only when you stand still. Not while tired.
Swift RecoveryTechnical
  • Receive lockout drops from 1 s to 0.55 s, and you can walk again 0.15 s after a dive's slide instead of 0.4 s.
CannonTool Maestro6'2" to 6'8"+0.05 Tool ReachSee more
CannonPhysical
  • Max power raised to 15.5
  • Lowers the Backrow Blitz bonus when combined
Tool MaestroTechnical
  • Your spikes count as 0.1 further out on the opposing block, so you tool it more often.
ButtermanRollout5'5" to 5'11"+1 Walk SpeedSee more
ButtermanPhysical
  • Your dives travel 25% farther.
RolloutTechnical
  • Dive hitbox is 1 bigger in width, height and depth.
Wide ReachBullseye5'10" to 6'10"See more
Wide ReachPhysical
  • Bigger attack hitbox (+1 wide, +2.4 tall, +1 deep) and bigger block (+0.5 wide, +1.2 tall). Green spikes also register from contacts 1.2 lower.
BullseyeTechnical
  • The no-hit window after your set drops to 0.175 s. As your Technical it also drops the window after your dump to 0.075 s.
BounceUnbreakable7'1" to 7'4"+0.2 Jump PowerSee more
BouncePhysical
  • Every jump gets +0.8 speed, plus up to +0.8 more on spike jumps and +0.25 on block jumps the shorter you are. Does not stack with other jump traits.
UnbreakableTechnical
  • Spikes land lower on your block and are harder to tool, so more of them get knocked back instead of wiping or tooling off it.
AthleticFeint5'8" to 6'5"+0.3 Sprint SpeedSee more
AthleticPhysical
  • +0.5 jump speed, faster sprint build-up, +1 stamina and a 0.05 s shorter spike windup. The jump part does not stack with other jump traits.
FeintTechnical
  • Lets you feint: a back-tilted attack at power 3 or lower is pushed down on contact and again a few times in flight, so it drops short.
Solid FormControlled Receiver6'1" to 6'5"See more
Solid FormPhysical
  • Hard spikes and serves have to hit closer to the edge of your receive to break it.
Controlled ReceiverTechnical
  • When a spike tools your receive, the ball gets pushed sideways less: at most 8.25 or 10 instead of 13.5, depending on which side of the court you're on.
Wide ReachFloat Control5'5" to 7'4"Serve Power 15.3See more
Wide ReachPhysical
  • Bigger attack hitbox (+1 wide, +2.4 tall, +1 deep) and bigger block (+0.5 wide, +1.2 tall). Green spikes also register from contacts 1.2 lower.
Float ControlTechnical
  • Your float serves wobble more, cutters break harder late and droppers sink faster.
BounceBullseye5'5" to 6'5"+0.1 Jump PowerSee more
BouncePhysical
  • Every jump gets +0.8 speed, plus up to +0.8 more on spike jumps and +0.25 on block jumps the shorter you are. Does not stack with other jump traits.
BullseyeTechnical
  • The no-hit window after your set drops to 0.175 s. As your Technical it also drops the window after your dump to 0.075 s.
WingspanBlock Visionary6'5" to 7'0"+0.2 Top HitboxSee more
WingspanPhysical
  • Longer arms: attack and block hitboxes are 0.8 taller, the attack one also sits 0.4 higher, and receives reach 0.35 deeper. Green spikes also register from contacts 0.8 lower.
Block VisionaryTechnical
  • Whenever an opponent goes up to block, their block flashes coloured contact bands for 1 s.

Common

WingspanGlider5'9" to 6'6"+0.3 Walk SpeedSee more
WingspanPhysical
  • Longer arms: attack and block hitboxes are 0.8 taller, the attack one also sits 0.4 higher, and receives reach 0.35 deeper. Green spikes also register from contacts 0.8 lower.
GliderTechnical
  • Your glide speed cap goes from 15 to 19.5 on spike and block jumps. As your Technical it also makes the glide 10% stronger.
WingspanFloat Control6'5" to 7'2"Serve Power 15.2See more
WingspanPhysical
  • Longer arms: attack and block hitboxes are 0.8 taller, the attack one also sits 0.4 higher, and receives reach 0.35 deeper. Green spikes also register from contacts 0.8 lower.
Float ControlTechnical
  • Your float serves wobble more, cutters break harder late and droppers sink faster.
WingspanBullseye6'0" to 7'0"See more
WingspanPhysical
  • Longer arms: attack and block hitboxes are 0.8 taller, the attack one also sits 0.4 higher, and receives reach 0.35 deeper. Green spikes also register from contacts 0.8 lower.
BullseyeTechnical
  • The no-hit window after your set drops to 0.175 s. As your Technical it also drops the window after your dump to 0.075 s.
Big LungsSwift Recovery5'5" to 6'5"+1 StaminaSee more
Big LungsPhysical
  • +3 max stamina.
Swift RecoveryTechnical
  • Receive lockout drops from 1 s to 0.55 s, and you can walk again 0.15 s after a dive's slide instead of 0.4 s.
Heavy HitterSwift Recovery5'9" to 6'10"Max power 15.2See more
Heavy HitterPhysical
  • Raises your max power to 15.3, your serves break receives more easily and your spikes hit 0.1 higher on the opposing block, so more of them wipe. With Backrow Blitz, the back-row bonus drops to +0.2.
Swift RecoveryTechnical
  • Receive lockout drops from 1 s to 0.55 s, and you can walk again 0.15 s after a dive's slide instead of 0.4 s.
SprinterSpeed Surge5'5" to 6'5"See more
SprinterPhysical
  • Your sprint builds up speed faster. Does not stack with Athletic's sprint bonus.
Speed SurgeTechnical
  • For 8 s your movement speed is locked at 40. Sprint is off while it runs.
Hard HeadedSwift Recovery5'5" to 5'7"See more
Hard HeadedPhysical
  • Hard spikes that reach your head never headshot you; you receive them like any other spike.
Swift RecoveryTechnical
  • Receive lockout drops from 1 s to 0.55 s, and you can walk again 0.15 s after a dive's slide instead of 0.4 s.
All-RounderFeint5'8" to 6'4"See more
All-RounderPhysical
  • Your attack and receive hitboxes are 10% taller. As your rolled Physical it also gives +1 stamina.
FeintTechnical
  • Lets you feint: a back-tilted attack at power 3 or lower is pushed down on contact and again a few times in flight, so it drops short.
HastySwift Recovery5'5" to 6'4"+0.4 Walk SpeedSee more
HastyPhysical
  • +2 walk speed and +4 sprint speed cap, and you can still walk when a broken receive throws you into a dive.
Swift RecoveryTechnical
  • Receive lockout drops from 1 s to 0.55 s, and you can walk again 0.15 s after a dive's slide instead of 0.4 s.